MechSimulator

Interactive Mechanics & Motion Simulators

Forces that balance, bodies that move, things that spin and things that swing. These tools cover statics, kinematics and dynamics from Newton’s laws to orbits, gyroscopes and resonance — and each one draws the forces or the motion it is solving.

Topic01

Statics & Friction

Bodies that do not move: forces in balance, the reactions supports provide, and the friction that holds or resists.

Topic02

Motion & Newton’s Laws

Why and how things move in a line or a curve: force and acceleration, falling, launching, orbiting and colliding.

Topic03

Rotation & Angular Momentum

The rotational twin of every linear law: torque for force, moment of inertia for mass, angular momentum for momentum.

Topic04

Oscillations & Vibrations

Motion that repeats: springs and pendulums, damping and resonance, and the sound a vibrating body makes.

Statics, Kinematics and Dynamics

Mechanics splits into three questions. Statics asks what forces hold a body still — the support reactions under a beam, the effort a lever needs, the friction that stops a block sliding. Kinematics describes motion without asking why: position, velocity and acceleration against time, as in a falling ball or a projectile’s arc. Dynamics connects the two through Newton’s laws, then extends them to energy and momentum, to rotation, and to motion that repeats. The four groups on this page follow that path, and every tool in them draws the forces or the motion it is computing.

Which Principle, Which Tool

Most problems in a mechanics course are an application of one of a dozen relations. The table pairs each with the simulator that shows it.

PrincipleRelationWhere it appears
EquilibriumΣF = 0 · ΣM = 0Free body diagram, simple machines
Dry frictionF ≤ μsN · F = μkNFriction
Second lawΣF = maNewton’s laws
Constant accelerations = ut + ½at² · v² = u² + 2asFree fall, projectiles
GravitationF = GMm/r² · vesc = √(2GM/r)Gravity simulator, escape velocity
Impulse and momentumFΔt = Δ(mv)Collisions
Rotationτ = Iα · KE = ½Iω²Torque, flywheel
Angular momentumL = IωGyroscope
ElasticityF = kxHooke’s law
Simple harmonic motionω = √(k/m) · T = 2π√(L/g)SHM, pendulum
Dampingζ = c / 2√(km)Vibration

A Sensible Order to Work Through

  1. Forces and equilibrium — free body diagrams first; every later topic depends on drawing them correctly.
  2. Friction and simple machines — equilibrium applied to real contact and to mechanical advantage.
  3. Kinematics — free fall and projectiles with constant acceleration, then what air resistance changes.
  4. Newton’s laws, then momentum and collisions, then gravitation and orbits.
  5. Rotation — torque, moment of inertia, rotational energy and angular momentum.
  6. Oscillation — springs and pendulums, then damping, forced vibration and resonance.

From Physics Class to Engineering Mechanics

The same principles carry straight into engineering. Equilibrium and free body diagrams are the first step of every strength of materials problem. Rotation, flywheels and vibration become the dynamics of machines in the mechanisms collection, where the concern is a governor holding an engine’s speed or a flywheel smoothing its torque. And the idealisations a school course makes — no air resistance, a frictionless pulley, an undamped spring — are exactly what several of these tools let you switch back on, so you can see how much each one changes the answer.

Frequently Asked Questions

What is the difference between statics, kinematics and dynamics?

Statics studies bodies in equilibrium, where the forces and moments balance. Kinematics describes motion - position, velocity and acceleration - without asking what causes it. Dynamics explains motion from its causes, using Newton's laws, energy and momentum.

Are these for physics or for engineering mechanics?

Both. The content matches school and first-year university physics, and the same principles open an engineering mechanics course. Tools such as the free body diagram solver, which works in newtons or kip and flags indeterminate supports, go beyond a typical school syllabus.

Why do some of the simulators include air resistance?

Textbook problems usually ignore it, and for a heavy ball dropped a few metres that is a good approximation. For a light object, a long fall or a fast projectile it is not: the object approaches a terminal velocity and falls short of the ideal range. Being able to switch drag on shows when the simple equations hold and when they do not.

Where are the machine design and mechanism simulators?

Linkages, cams, gears, governors and flywheels in engines are in Mechanisms & Machines. Bearing life, gear strength and hydraulic cylinder sizing are machine-design calculations and are in Strength of Materials and Engineering Calculators.

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