MechSimulator

Car Differential Simulator: How a Differential Works

Interactive 2D and 3D differential animation — open, limited-slip, viscous, Torsen and locking — Drive • Compare • Explore • Practice • Quiz

Mode
Display Controls

📖 Understand what you see
⚙ What the gears are doing — read live from the model
Σ Live equations — your numbers substituted
💡 What-if coach — things to try
User Guide — Car Differential Simulator
1 What this differential simulator does

It puts one rear-wheel-drive car on the road with the differential of your choice and lets you drive it: straight, round a corner, with one wheel on ice, with one wheel off the ground. One physics model computes the engine, gearbox, final drive, the differential's torque split, both rear wheels and both tyres, and every picture and number on the page is read from it.

  • 5 differentials: open, clutch-pack limited-slip (LSD), viscous LSD, Torsen and locker.
  • 6 tests: straight line, corner, split-μ launch, jack test, wheel in the air and tight turn.
  • 2 views: a 2D plan section of the axle with the car on the road beside it, and a 3D cutaway you can turn and zoom.
  • 5 modes: Drive, Compare, Explore, Practice and Quiz.
2 How to drive it in four steps
  1. Pick a differential on the strip above the picture.
  2. Steer or pick a road: move the Steering slider, or choose a surface under each rear wheel (Dry, Wet, Gravel, Snow, Ice or Lifted).
  3. Press the accelerator with the slider or by holding ↑. The gearbox shifts by itself in A; pick 1–5 to hold a gear.
  4. Watch the gears and wheels: the spider gears turn on their pins only when the two wheels turn at different speeds.

Or press one of the six tests under Run a test; Run test on the toolbar (or Space) replays the selected one.

3 The two views
  • 2D: the rear axle cut open on its centre line and seen from above, front of the car at the top. The propeller shaft drives the pinion, the pinion drives the crown wheel bolted to the differential case, the case carries the cross pin and the spider gears, and the spiders drive the two side gears splined to the half-shafts. Moving stripes show each part turning; the spider gears are drawn in the plane of their pin. Beside it the car is seen from above on its path, with the tyre marks it leaves when a wheel slips, and bars for each wheel's speed and torque. The axle shafts are drawn shortened.
  • 3D: the same parts in a cutaway rear axle with its wheels on the road. Drag to turn, pinch or Ctrl + scroll to zoom, right-drag or Shift-drag to pan. The road under each wheel moves at that wheel's own ground speed, so a slipping tyre is visible. Buttons: Whole, Gears, Left wheel, Top, Cut-away and Labels.

On a computer or tablet the page opens in 3D; on a phone it opens in 2D. Your choice is remembered.

4 Reading the numbers
  • Wheel speeds (rpm) of the left and right wheels, and the case speed, always their average.
  • Spider speed: how fast each spider gear turns on its pin, (ωL − ωcase) × 16/10. Zero when both wheels turn together.
  • Torque L / R at each half-shaft and the bias, the larger torque divided by the smaller.
  • Slip of each tyre: how much faster (or slower) the tread moves than the road under it.
  • Yaw moment: the turning moment the two rear tyres put on the car; a locker in a turn pushes the car straight on (against the turn).

The panels below the picture explain what the gears are doing now, substitute your numbers into the equations and suggest experiments. Show working gives the full calculation at this moment.

5 Settings: preload, ramps, viscous coefficient, torque bias, gear and final drive
  • Clutch LSD: the preload (0–300 N·m) is the friction the clutch plates give with no drive at all, set by Belleville springs; the ramp locking (0–80 %) is how much extra friction the ramps add per unit of drive torque.
  • Viscous LSD: torque = coefficient × the speed difference between the wheels.
  • Torsen: the torque bias ratio (1.5–6:1), the most one wheel can get compared with the other.
  • Final drive: five crown wheel : pinion sets, 3.07 to 4.56. A higher ratio gives more wheel torque and more engine rpm at a given speed.
  • Rear wheel brakes: hold one wheel to see the other turn at twice the case speed, or brake a spinning wheel to see how a brake-based traction control helps an open or Torsen differential.
  • Hold the car still: locks the front wheels, as on a jack or a rolling road.
6 Compare: five differentials, one test

Pick a test and press Run all five: the same car runs it with each differential side by side. The table gives the distance and speed reached, the worst tyre slip, the average torque bias and the energy turned to heat in tyre scrub and in the differential itself.

7 Explore, Practice and Quiz
  • Explore: 6 categories of concept cards (why a differential, parts, speeds and torques, types, final drive, faults and service), each with a worked example and a button that sets the simulator up to show it.
  • Practice: 12 kinds of numerical problem with fresh numbers every time, checked to 2 %, with the full solution. They follow the SI / Imperial toggle.
  • Quiz: 5 questions drawn from a pool of 20, with the options shuffled; three stars for a perfect score.
8 Keyboard, export and sharing
  • ↑ accelerator, ↓ brake, ← / → steer, Space run the test, P pause, R reset, 1–5 pick a differential.
  • Export: save the picture as a PNG, download the run as a CSV file or copy the readings. Right-click the 2D picture for the same.
  • Units: SI (km/h, N·m, N, m) or Imperial (mph, lb·ft, lbf, ft). Engine and wheel speeds stay in rpm.
9 What the model includes and what it leaves out

Included: the engine's torque curve and rev limiter, a slipping launch clutch, a 5-speed gearbox, the inertia of the engine, propshaft and wheels, the differential's own torque rule for each type, a tyre force curve with a peak and a sliding value, longitudinal and lateral load transfer, aerodynamic drag and rolling resistance.

Left out: the car follows the path you steer exactly (no side slip, no spin-out), so a locker's yaw moment is reported rather than allowed to turn the car; the viscous coupling is linear (no hump); the gears are drawn as straight bevel gears, although a road car's crown wheel and pinion are a hypoid set with the pinion below the centre line. These do not change any speed relation or torque split the page teaches.

Car Differential Simulator: How a Differential Works, in Interactive 2D and 3D Animation

A differential is the gear set in a driven axle that splits the drive between the left and right wheels while letting them turn at different speeds. This differential simulator puts it in a rear-wheel-drive car you can steer, drive onto ice or lift on a jack, and shows the crown wheel and pinion, the case, the spider gears and the side gears turning in a 2D section and a 3D cutaway. Every speed, torque and tyre force is computed, so you can see why each kind of differential behaves as it does.

How a differential works

The propeller shaft turns the pinion, which drives the crown wheel (ring gear) bolted to the differential case. The case carries a cross pin with two (sometimes four) spider gears, and they mesh with two side gears, one splined to each half-shaft. Driving straight, both wheels turn at the case speed: the spiders are carried round with the case and do not turn on their pin, so the whole set turns as one. In a corner the outer wheel must turn faster, so the spiders roll on the side gears: one side gear turns faster than the case by exactly as much as the other turns slower. That is the rule every bevel-gear differential obeys:

ωleft + ωright = 2 ωcase

Why a car needs a differential

On a 10 m turn (measured at the centre of the rear axle) with a 1.55 m track, the inner rear wheel runs on a 9.225 m arc and the outer on a 10.775 m arc, so at 20 km/h with 0.315 m tyres the wheels must turn at 155.4 and 181.5 rpm while the case turns at 168.4 rpm. A solid axle would force one speed on both, so one tyre would be dragged and the other pushed: the tyres scrub, the axle winds up and the car resists the turn. Run the Corner and Tight turn tests with the Open and Locker settings to see the difference.

Parts of a differential

In road cars the pinion is set below the crown wheel's centre line, a hypoid gear set: it lowers the propeller shaft and lets the pinion be larger and stronger for the same ratio. It changes nothing in how the differential divides speed and torque; this simulator draws the gears as straight bevel gears so their teeth can be followed.

Types of differential

An open differential always gives the two wheels equal torque. That is perfect in a corner and the reason for its weakness: the wheel with less grip sets the torque for both. A limited-slip differential resists a speed difference between the wheels, which lets it give more torque to the slower wheel. In a clutch-pack (Salisbury) LSD the resistance is friction from plates squeezed by springs (the preload) and by ramps that push harder as the drive torque rises. In a viscous LSD it is silicone fluid sheared between plates, so it grows with the speed difference. A Torsen uses worm gears whose friction holds a fixed torque bias ratio between the wheels. A locker joins the wheels so they always turn together.

Table 1. The same car in this simulator: 5 s from rest at full throttle, left rear wheel on ice or lifted, right rear wheel on dry asphalt
DifferentialTorque splitLeft wheel on ice: distanceLeft wheel lifted: distanceTypical use
OpenAlways 50 / 504.1 m0.2 mMost road cars
Clutch-pack LSDUp to preload + ramp friction10.2 m3.4 mPerformance and rally cars
Viscous LSDGrows with speed difference23.6 m20.0 mCentre and rear axles of road cars
TorsenUp to the bias ratio (3:1 = 75 / 25)10.6 m1.9 mAll-wheel-drive centre and rear axles
LockerWhatever keeps both wheels together30.4 m27.6 mOff-road and heavy vehicles

The Torsen's figure with a wheel in the air is the one that surprises people: three times nothing is still nothing. Braking the spinning wheel gives it a torque to multiply, which is how a brake-based traction control helps an open or Torsen differential; try it with the rear wheel brake sliders.

Final drive ratio

The final drive ratio is the crown wheel's teeth divided by the pinion's teeth. With a 41-tooth crown wheel and an 11-tooth pinion it is 41 ÷ 11 = 3.73:1. The overall reduction in a gear is the gearbox ratio times the final drive, so in this car's 3.62 first gear it is 13.49:1. A numerically higher ratio (a “shorter” axle) gives more torque at the wheels and more engine rpm at a given road speed:

Table 2. Final drive ratio and engine speed at 100 km/h (62 mph) with 0.315 m tyres (842.1 wheel rpm)
Crown wheel : pinionRatioEngine rpm in a 1.00 gearEngine rpm in a 0.83 overdriveOverall ratio in 1st (3.62)
43 : 143.072,5862,14711.12
41 : 123.422,8772,38812.37
41 : 113.733,1392,60513.49
41 : 104.103,4532,86614.84
41 : 94.563,8363,18416.49

The pinion turns at the final drive ratio times the case speed, and the case at the average wheel speed. That is why an open differential with one wheel on a jack and the other held still turns the free wheel at twice the case speed; run the Jack test to see it.

Who uses this differential simulation?

Automotive technician students learning the parts and the faults of a final drive, engineering students working through bevel gear trains and the kinematics of a differential, driving instructors explaining why a car with an open differential gets stuck, and anyone who has wondered why one wheel spins on ice. Teachers can set a test, press Run and pause it at the moment that matters.

Frequently asked questions

Why is a differential needed in a car?

In a turn the outer wheel travels a longer arc than the inner wheel, so it must turn faster. A solid axle would force both wheels to the same speed and one tyre would be dragged across the road. The differential lets the two wheels turn at different speeds while it still drives both: the case turns at the average of the two wheel speeds, ωL + ωR = 2ωc.

Why does one wheel spin with an open differential?

An open differential always gives the two wheels the same torque. If one wheel is on ice or off the ground, it can only take a small torque before it spins, so the wheel with grip gets the same small torque. The spinning wheel then turns at up to twice the case speed while the car hardly moves.

How do you calculate the final drive ratio?

Divide the number of teeth on the crown wheel (ring gear) by the number of teeth on the pinion. A 41-tooth crown wheel and an 11-tooth pinion give 41 ÷ 11 = 3.73:1, so the propeller shaft turns 3.73 times for each turn of the differential case. The overall ratio in a gear is the gearbox ratio times the final drive ratio.

What is the difference between a limited-slip and a locking differential?

A limited-slip differential lets the wheels turn at different speeds but resists the difference with clutch plates, a viscous coupling or worm gears, so it can send more torque to the wheel with grip. A locking differential joins the two wheels so they always turn at the same speed: the best traction off road, but the tyres scrub in a tight turn.

What is a Torsen differential's torque bias ratio?

The torque bias ratio (TBR) is the largest ratio of the torque on the gripping wheel to the torque on the slipping wheel that the differential can hold. A Torsen with a TBR of 3:1 can give one wheel three times the torque of the other, a 75 / 25 split. Because it multiplies the slipping wheel's torque, a wheel in the air (zero torque) still leaves the other wheel with nothing.

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